I am currently in the process of converting from zMud to Mush. I have quite a few variables/aliases/triggers in zMud and as I am busy converting them to Mush I cannot help but think that one day, my Mush world file is going to be so big that it is not going to be managable.
Therefor, I want to know if the current Mush client provides a feature where I can declare my various variables/aliases/triggers in their own files and then simply import them into the main world file?
Something like:
Regards,
-- pok
Therefor, I want to know if the current Mush client provides a feature where I can declare my various variables/aliases/triggers in their own files and then simply import them into the main world file?
Something like:
<muclient>
<world>
</world>
<imports>
<import type="triggers" file="my_triggers.xml"/>
<import type="aliases" file="my_aliases.xml"/>
</imports>
</muclient>
Regards,
-- pok