I read through all the ROM docs but I can't figure out how clans work. is there a rundown on this somewhere? I have no idea how you set clans and such.
clans???
Posted by Raven23 on Thu 28 Feb 2002 04:05 AM — 4 posts, 17,721 views.
1. Increment MAX_CLAN in merc.h
2. In tables.c add a new entry for the clan in the clan_table.
3. Clean recompile and reboot.
Then log in as your immm and type Guild (playername) (guild).
2. In tables.c add a new entry for the clan in the clan_table.
3. Clean recompile and reboot.
Then log in as your immm and type Guild (playername) (guild).
I followed the instructions... this is what I have
(merc.h, increased by 1)
#define MAX_CLAN 4
(tables.c, last row added)
/* for clans */
const struct clan_type clan_table[MAX_CLAN] =
{
/* name, who entry, death-transfer room, independent */
/* independent should be FALSE if is a real clan */
{ "", "", ROOM_VNUM_ALTAR, TRUE },
{ "loner", "[ Loner ] ", ROOM_VNUM_ALTAR, TRUE },
{ "rom", "[ ROM ] ", ROOM_VNUM_ALTAR, FALSE },
{ "clan", "[ clan ] ", ROOM_VNUM_ALTAR, FALSE },
However, when I try using my imm to guild, it says that no such clan exists. I've made sure to make rom.exe again after making these changes to the files.
Could someone make any suggestions?
(merc.h, increased by 1)
#define MAX_CLAN 4
(tables.c, last row added)
/* for clans */
const struct clan_type clan_table[MAX_CLAN] =
{
/* name, who entry, death-transfer room, independent */
/* independent should be FALSE if is a real clan */
{ "", "", ROOM_VNUM_ALTAR, TRUE },
{ "loner", "[ Loner ] ", ROOM_VNUM_ALTAR, TRUE },
{ "rom", "[ ROM ] ", ROOM_VNUM_ALTAR, FALSE },
{ "clan", "[ clan ] ", ROOM_VNUM_ALTAR, FALSE },
However, when I try using my imm to guild, it says that no such clan exists. I've made sure to make rom.exe again after making these changes to the files.
Could someone make any suggestions?
Sorry, I fixed my own problem. I forgot to clean before recompiling.