Dynamically Updating Room Maps?

Posted by Gadush on Sun 26 Jul 2009 02:20 PM — 2 posts, 12,386 views.

#0
Wow, this program looks so cool! To think I've overlooked this for so long... ack.

I've only briefly taken a look at some of the stuff this package offers, but I'm very interested in the miniwindows possibilities, along with everything else.

Is it possible (okay, I know, everything is technically possible with coding) to create a miniwindow that:

1. Displays only the current room the player is in, with 2d positions (x, y) for Players, Mobs, and Objects.
2. Have the display update when something moves.

Thanks!

JFK
USA #1
Very possible, but depending on what functionality your MUD already has, it could be as simple as gagging a map and moving it to a miniwindow, or as complicated as keeping your own list of rooms in memory and drawing your own map based on that.

For example, Iron Realms MUDs, such as Achaea, have a MAP command that displays a map, as well as coordinates. I made a plugin to gag that and put it in a miniwindow, and used their ATCP protocol support to send the MAP only when the ATCP information shows that I've moved.