Hello all,
Something weird's going on. This morning i was coding a trigger that would match a fighting line on the alter aeon mud, which usually looks like this:
Your slash hits a guard.
Your slash decimates him!
So I thought I would make a trigger with a regular expression that would match for alternatives and capture the weapon and the damage type, but the trigger I'm posting below seems to be matching on *every* line that arrives from the mud and not returning any wildcard, even if the line looks like what it's supposed to match.
I'dappreciate it if someone could tell me what I'm doing wrong here.
Thanks.
<trigger
match="^.* (bite|chop|crush|fiery slash|burning slash|flaming slash|kick|pierce|pound|punch|slash|stab|whip) (scratches|hits|wounds|injures|mauls|decimates|devastates|maims|MUTILATES|DISMEMBERS|DISEMBOWELS|MASSACRES|\*\*\* MASSACRES \*\*\*|\*\*\* DEVASTATES \*\*\*|\*\*\* OBLITERATES \*\*\*|\*\*\* DEMOLISHES \*\*\*|\*\*\* ANNIHILATES \*\*\*|\*\*\* DESTROYS \*\*\*) you!|.$"
regexp="y"
script="fight2"
sequence="100"
>
</trigger>
Something weird's going on. This morning i was coding a trigger that would match a fighting line on the alter aeon mud, which usually looks like this:
Your slash hits a guard.
Your slash decimates him!
So I thought I would make a trigger with a regular expression that would match for alternatives and capture the weapon and the damage type, but the trigger I'm posting below seems to be matching on *every* line that arrives from the mud and not returning any wildcard, even if the line looks like what it's supposed to match.
I'dappreciate it if someone could tell me what I'm doing wrong here.
Thanks.
<trigger
match="^.* (bite|chop|crush|fiery slash|burning slash|flaming slash|kick|pierce|pound|punch|slash|stab|whip) (scratches|hits|wounds|injures|mauls|decimates|devastates|maims|MUTILATES|DISMEMBERS|DISEMBOWELS|MASSACRES|\*\*\* MASSACRES \*\*\*|\*\*\* DEVASTATES \*\*\*|\*\*\* OBLITERATES \*\*\*|\*\*\* DEMOLISHES \*\*\*|\*\*\* ANNIHILATES \*\*\*|\*\*\* DESTROYS \*\*\*) you!|.$"
regexp="y"
script="fight2"
sequence="100"
>
</trigger>