I'm trying to create a crafty automation that will follow targets who flee. I have one trigger that is activated when the client receives "* flees" It then sends the command scan to the mud, which returns the following examples:
I'm having trouble getting this to work even if there aren't multiple mobs in the room with the player, however I am dumbfounded as to how I could possibly pull this off WITH multiple mobs in the room.
I tried a multi-line trigger along the lines of:
However, it is not firing. Any idea or fingers pointed in the right direction greatly appreciated!
______________________________________
[North]
Nobody there.
[East]
Riven (Player)
[South]
biblioclaster
[West]
Nobody there.
[Up]
No exits.
[Down]
No exits.
___________________________________________
[North]
No exits.
[East]
No exits.
[South]
No exits.
[West]
No exits.
[Up]
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
SpiderDrider (Player)
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
[Down]
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
exp robot
________________________________________
I'm having trouble getting this to work even if there aren't multiple mobs in the room with the player, however I am dumbfounded as to how I could possibly pull this off WITH multiple mobs in the room.
I tried a multi-line trigger along the lines of:
"[*]\n\s+* (Player)"
However, it is not firing. Any idea or fingers pointed in the right direction greatly appreciated!