If:
A) Multiple world windows are open
B) World windows are maximized
C) World window in background is paused
D) Output is at the bottom of the buffer (ie. no lines waiting to be displayed)
Then: the pause setting is ignored and new output is displayed as though the window was NOT paused.
I've seen this behavior on v4.19 and v4.37 on Vista, and v4.19 on Wine.
AM
A) Multiple world windows are open
B) World windows are maximized
C) World window in background is paused
D) Output is at the bottom of the buffer (ie. no lines waiting to be displayed)
Then: the pause setting is ignored and new output is displayed as though the window was NOT paused.
I've seen this behavior on v4.19 and v4.37 on Vista, and v4.19 on Wine.
AM