HUD - ActiveX component that interfaces with MUSHclient

Posted by Nick Gammon on Tue 12 Feb 2002 11:35 PM — 4 posts, 22,176 views.

Australia Forum Administrator #0

A MUSHclient user, Tuncay Goncuoglu, has developed an ActiveX component that interfaces with MUSHclient's scripting to produce some fancy mapping in conjunction with BattleTech MUXes.

I'll let him explain it ...

HUD Stands for Head-Up-Display. What it basically does is displaying contacts/objects info on top of terrain map. This is very useful in orientation. Moreover, because speed vectors are provided too, it is much easier to make up interception points and such.

This application is an ActiveX component, that communicates with MUSHClient over Windows Scripting Engine (WSE). Basically, data is taken from MushClient by triggers, sent to HUD by a script file (javascript or vbscript), and finally processed there. Specifically, contact data and damage data. Of course, because damage and contact processing is no longer done by script, and by HUD instead, you need to keep the HUD open for these procedures to be functional. Radio functions are still done script-side however.


Screenshot ...

HUD Screenshot - 96K


Links ...

Three components of the software:

Downloads:

Sites that use it:

Amended on Tue 12 Feb 2002 11:42 PM by Nick Gammon
USA #1
OH MY GOD! YOU ARE SUCH A GOD SEND

Awesome AWESOME, I been waiting for something like this!
#2
The URLs given in above post are no longer valid. The BTSuite project has since moved to SourceForge. URL now is:

http://btsuite.sourceforge.net
Amended on Wed 03 Aug 2005 11:27 AM by Tuncay Goncuoglu
Sweden #3
Looks really cool! Now if only someone could write an addin for non-hexagon based muds.
It would be fantastic to be able to display a map and keep track of where one was on it.

Cheers.