experience and flee penalty problem

Posted by Vandius on Sun 27 Apr 2008 06:15 PM — 7 posts, 27,775 views.

#0
I switch to the smaugfuss and i like it better than rom, but i can't seem to figure out how to change the exp rewards from mobs or the penalty for fleeing combat.

as of now, in the academy, my test characters are getting 2-3xp per kill. and fleeing combat penalizes you by about 1,260xp each time.

was wandering how easy this is to change, i don't know code and i am modifying everything through the games internal build system.

any advice will be good, though i won't be able to get you code bits to show anything until 11:30pm cst tonight.

thanks
USA #1
XP on the kills depends on the mobs stats (level, hp, etc).
#2
thats what i was fogetting to check on, i knew there was something i was over-looking, do you know the formula for that?

because my tst characters were level 2 and still got only 2-3xp per kill on the mobs in the academy
Amended on Sun 27 Apr 2008 07:17 PM by Vandius
USA #3
Don't forget you get XP on each hit too.
#4
Really?!? i don't play smaug much so i did not realize that. ok not so bad then, but what about the lo9ss of 1200xp for fleeing?
USA #5
The exp loss is not much, compared to how much the player should be gaining. You just have to make the mobs the correct level/stats so XP gains are normal.
#6
ok ill test it to see what the ratio is, if not i can change some stuff to make it a little better xp gain. thanks for the info