alias help: mass aliases with the multiple_send plugin

Posted by SKYY on Sun 30 Mar 2008 12:32 AM — 3 posts, 14,815 views.

#0
Using the multiple_send plugin, I can type "#all save" and every open world will 'save'.

However, the #all command doesn't seem to work well with aliases. For example, if I have an alias on my primary char like so:

'heal' = 'quaff potion backpack'

But on another char, that same alias is like this:

'heal' = 'quaff potion satchel'

...upon typing "#all heal", EVERY world will use the processed alias for the world on which the command is typed. So, character #2 in this example is trying to 'quaff violet backpack', when he doesn't have a backpack to quaff from.

Is there a way to set the multiple_send plugin to where it actually parses aliases and variables based on each individual world, instead of the aliases of the world in which #all is commanded?
#1
You can change the two lines that look like:
sndworld.send wildcards(2)

to:
sndworld.execute wildcards(2)

and that will process aliases. This is how I changed it in my version of the plugin and I haven't experienced any side effects from it.
#2
Thanks!! Works great. :D