mposet failing to save changes

Posted by Jordan on Fri 09 Nov 2007 12:18 PM — 7 posts, 21,874 views.

#0
>speech_prog eq
say Ahh.. Right.. Yes.. Well let's see if you are on my list..
emote flips through some papers on his clipboard..
mpsleep 5
say Oh, Yes, Right here..
mpsleep 5
say Hrm.. alright.. let me get those for you..
mpoload 100
mposet gloves short (Newb) $n's Leather Gloves of (Null)
mpoload 101
mposet tunic short (Newb) $n's Leather Jacket of (Null)
mpoload 102
mposet boot short (Newb) $n's Leather Boots of (Null)
mpoload 103
mposet pant short (Newb) $n's Leather Pants of (Null)
mpoload 104
mpoload 9019
mposet backpack short (Newb) $n's Leather Pack of (Null)
mpsleep 5
put all backpack
mpsleep 3
say Here you are..
give backpack $n

it works... up until the point u log off and then the eq doesnnt save its changes... how can i fix this?
USA #1
I just tested this on Smaug, and it works fine. Looks like whatever codebase you use isn't saving it.
#2
so is there a way to fix this or am i just stuck as far as custom newbie eq? XD
Australia Forum Administrator #3
Have you done the appropriate things builders need to do, like assigning yourself an area and doing a "foldarea" after making changes?
Australia Forum Administrator #4
And what are "Leather Gloves of (Null)" exactly? Gloves that are useless?
USA #5
Gloves that nullify things you touch! It's like Midas, but the null-pointer version. :-)
USA #6
Nick: After the mposet is done, it doesn't need to foldarea. This is changing the non-index values, thus being saved on the pfile.

Jordan: Since it works in stock Smaug, yes there's a way to fix it. But you'd need to find out why it's not working in the first place.