Well, my friends, I am sure you have heard this many times, but it's time for me to start my own MUD. I've been mudding for over 8 years and have had experience as an Immortal.
My main questions are these:
Since I don't know anything about C++, what is the main route I want to take in creating a mud? I follow the basic compiling guidelines here and succesfully setup a MUD that is running on my computer.
Now where do I go from here?
Do I read a book on Unix and figure that out first? Or do I start reading up on C++.
The question is here, besides being an immortal on other MUDs, what is the best way to go about learning to code a MUD?
What is the exact process I should take or the steps I should go through in order to learn about coding a MUD succesfully.
Please let me know what the best plan of action to take is.
Thank you.
David
My main questions are these:
Since I don't know anything about C++, what is the main route I want to take in creating a mud? I follow the basic compiling guidelines here and succesfully setup a MUD that is running on my computer.
Now where do I go from here?
Do I read a book on Unix and figure that out first? Or do I start reading up on C++.
The question is here, besides being an immortal on other MUDs, what is the best way to go about learning to code a MUD?
What is the exact process I should take or the steps I should go through in order to learn about coding a MUD succesfully.
Please let me know what the best plan of action to take is.
Thank you.
David