Long ago I implemented the client speed snippet which allows my players to set the speed at which my mud will output to their client instead of the default 512k. However I was wondering if there would be a way to automate this process. I checked all the IAC stuff and found the DO TSPEED option, but I can't figure out what the escape character is and whether or not its supported by most clients like Zmud.
Basically what I want to do is figure out the connection speed of the descriptor and send the best possible speed to their client without them having to set it each time they login, especially since most of them are just confused by what I am telling them they can do in the first place.
Basically what I want to do is figure out the connection speed of the descriptor and send the best possible speed to their client without them having to set it each time they login, especially since most of them are just confused by what I am telling them they can do in the first place.