MXP 1.0?

Posted by MattMc on Thu 28 Dec 2006 04:51 AM — 6 posts, 26,023 views.

USA #0
Any info when Mushclient might upgrade to MXP 1.0?

http://www.zuggsoft.com/zmud/mxp.htm

Thanks,
Matt
Australia Forum Administrator #1
What features are new in MXP 1.0 that MUSHclient does not already support, and what MUD servers, if any, use such features?
USA #2
I'm an administrator over at http://www.materiamagica.com, and they have 1.0 implemented, which is preventing me from accessing a number of features. While I can't find any documentation that states what features are new to 1.0, I can say that I know EXPIRE doesn't work in .5. Expire removes a hyperlink on a compass after you get to a new room for example in our implementation.

Thanks,
Matt
USA #3
I found a spec of .5 and expire was there. I'll compare and talk to our coder and figure out what he changed to support 1.0 :p. Sorry!

Matt
USA #4
I talked to him and we reduced most of the MXP enabled stuff to version .5, so now MUSHclient works with that.

However, here's a new question: When I log in, if I manually type my username, I get the message from the mud that the MXP handshake has succeeded ("MXP ENABLED."). If I use a trigger, alias, or stacked commands to type in my username, password, and other automatic login stuff, then I don't get that response until I manually type something into the game.

I talked to our coder again and he said that on connect, he sends out the following:
eor_will
sga_will
compress2_will
mxp_will
msp_will

Then the first output, "CONNECT OK\n" and then the splash screen and login.

Is there something I can do to automatically send the MXP DO command? What is happening is if I don't get the "MXP ENABLED" message during the login process, then the custom tags don't work. If I manually type my login information, then I get the MXP ENABLED while logging in and all the tags work correctly.

Thanks for your help,
Matt
Australia Forum Administrator #5
It sounds like your code is not allowing for the MXP enabling sequences to appear anywhere but at the very start. Strictly speaking, the code should detect those sequences at any time.

The stuff like the connect name and password are sent immediately upon connecting, which is probably before the MUD has reacted and sent out its MXP negotiation.

You could use SendPkt to send the sequences before your name / password. You would need to make an "on connect" script, which will be executed immediately upon connecting.

http://www.gammon.com.au/scripts/doc.php?function=SendPkt


You could use that to enable MXP, and then send the name/password.