"monk74904" a monk disciple in grey robes
"monk74869" a monk disciple in grey robes
"monk74940" a monk disciple in grey robes
"monk74145" a monk disciple in grey robes
Number of objects: 4
This is the main piece of information I need to work with in my mud. I currently have a trigger to pull the first monk into a kill variable (@prey) but I need to somehow keep track of which ones I have killed (Won or Lost)because they don't go away.
Once kept track of, the next step is to bring that screen up again, and have it check with an if statement agaisn't whats already been influenced.
That way I don't have to walk into a room of 10 Monks, check the numbers by hand to see which I've fought and when checking the list such as above, it will automatically select the one I haven't.
Last thing is a clear command for the array.
I am just not sure how to do this in MushClient. If anyone could give me some pointers?
"monk74869" a monk disciple in grey robes
"monk74940" a monk disciple in grey robes
"monk74145" a monk disciple in grey robes
Number of objects: 4
This is the main piece of information I need to work with in my mud. I currently have a trigger to pull the first monk into a kill variable (@prey) but I need to somehow keep track of which ones I have killed (Won or Lost)because they don't go away.
Once kept track of, the next step is to bring that screen up again, and have it check with an if statement agaisn't whats already been influenced.
That way I don't have to walk into a room of 10 Monks, check the numbers by hand to see which I've fought and when checking the list such as above, it will automatically select the one I haven't.
Last thing is a clear command for the array.
I am just not sure how to do this in MushClient. If anyone could give me some pointers?