I was hoping to change the colors used in the Practice List, but realized I don't know the best way to output them within functions.
I looked into set_pager_color, but all my experiments with this suggest that only one pager color can be set per function. Is this true? --- eg: set_pager_color at_yellow, send_to_pager"Nya", set_pager_color at_magic, send_to_pager"Hah" both output the same color for me, and not always the first one.
Then I found &c and &d used to change colors in the prac list already, but I can't find a chart of what they refer to. Are they variables or color codes?
Some mud clients allow players to change colors that are output to them- they can replace all instances of one color from the mud with their own, so I'm guessing there's some kind of color regulation that I should be using.
Most importantly, I want the color codes that I use when I DO discover them to be affected by a player's choice of ansi on or off. So that if they turn ansi off, they won't get garbage-looking color codes written to their screen. So what's the best way to change colors written to the player, with these things in mind?
I looked into set_pager_color, but all my experiments with this suggest that only one pager color can be set per function. Is this true? --- eg: set_pager_color at_yellow, send_to_pager"Nya", set_pager_color at_magic, send_to_pager"Hah" both output the same color for me, and not always the first one.
Then I found &c and &d used to change colors in the prac list already, but I can't find a chart of what they refer to. Are they variables or color codes?
Some mud clients allow players to change colors that are output to them- they can replace all instances of one color from the mud with their own, so I'm guessing there's some kind of color regulation that I should be using.
Most importantly, I want the color codes that I use when I DO discover them to be affected by a player's choice of ansi on or off. So that if they turn ansi off, they won't get garbage-looking color codes written to their screen. So what's the best way to change colors written to the player, with these things in mind?