I have been thinking for sometime just how spammy battles are, you can have 5 or more attacks for each player, X number of mobs then add attack skills and in my mud mutli casted spells, its just a huge mess.
Now ok, what i was thinking was to nulify it all down to 1 line per char with an indicator as to how many hits landed, sort of like this:
[4] You slash wets the tree [250]
so you hit 4 times for a total of 250 damage. Now ok, i have looked and tryed to follow the smaug combat code and it seems to me to be a huge mess and pretty hard to follow, i would like to keep multi attacks but not have all the spam,(worse case i would make the game 1 attack per round and rebalance everything)
OK now getting to the point, any sugestions on my best plan of attack to do this, is it simple or something hard?
The last thing i would like to know is if someone could draw me a map of how the combat code works so i can follow it through and see if i can make sence of it, multi_hit calls one_hit for each successful hit but after that i cant work out what function the retcode goes back to.
Thanks heaps :)
Now ok, what i was thinking was to nulify it all down to 1 line per char with an indicator as to how many hits landed, sort of like this:
[4] You slash wets the tree [250]
so you hit 4 times for a total of 250 damage. Now ok, i have looked and tryed to follow the smaug combat code and it seems to me to be a huge mess and pretty hard to follow, i would like to keep multi attacks but not have all the spam,(worse case i would make the game 1 attack per round and rebalance everything)
OK now getting to the point, any sugestions on my best plan of attack to do this, is it simple or something hard?
The last thing i would like to know is if someone could draw me a map of how the combat code works so i can follow it through and see if i can make sence of it, multi_hit calls one_hit for each successful hit but after that i cant work out what function the retcode goes back to.
Thanks heaps :)