I'm setting up a series of triggers to pick boxes in the mud I play, each box has three discriptors, the idea is to almost fully automate the process with the results of one trigger causing the others to fire, but instead I'll enter the initial command, and the next trigger in line wont fire. and I'm using the exact same triggers with the exact same version of MUSHclient as someone else on my mud, but here they are if they help.
<triggers>
<trigger
enabled="y"
group="Chests"
match="* carried A * * *, which falls to the ground."
name="ChestStorage"
sequence="100"
>
<send>put all.%4 back</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="A spray of fire leaps out to sear your *, burning a * * * like kindling!"
name="ChestTrap2"
sequence="100"
>
<send>get %2 backpack</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="A sudden explosion against your * and shattering a * * * to splinters!"
name="ChestTrapExplode"
sequence="100"
>
<send>get %2 backpack</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="With a *snap* your * breaks off inside the lock."
name="GetLockpick"
sequence="100"
>
<send>get lock sheath
wear lock</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You pick the lock on a *."
name="LockPicking"
>
<send>open '%1'
get all '%1'
drop '%1'
sac '%1'</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="a * * * doesn't appear to be trapped."
name="NoTrap"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="A * * * doesn't appear to be trapped."
name="NoTrap2"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You release and drop a * * *."
name="PickContinue"
sequence="100"
>
<send>get %1 backpack
unarm %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You attempt to pick the lock on a * * *, but fail."
name="PickFail"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You failed."
name="PickFail2"
sequence="100"
>
<send>!</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You attempt to unarm the trap on a * * *, but manage to spring it instead!"
name="PickSpring"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You fiddle with the trap on a * * * until you manage to render the mechanism useless!"
name="TrapPicking"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You attempt to unarm the trap on a * * *, but can't quite figure out the mechanism."
name="UnarmFail"
sequence="100"
>
<send>unarm %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You get a * * * from A black leather backpack."
name="UnarmStart"
sequence="100"
>
<send>unarm %1</send>
</trigger>
</triggers>
<triggers>
<trigger
enabled="y"
group="Chests"
match="* carried A * * *, which falls to the ground."
name="ChestStorage"
sequence="100"
>
<send>put all.%4 back</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="A spray of fire leaps out to sear your *, burning a * * * like kindling!"
name="ChestTrap2"
sequence="100"
>
<send>get %2 backpack</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="A sudden explosion against your * and shattering a * * * to splinters!"
name="ChestTrapExplode"
sequence="100"
>
<send>get %2 backpack</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="With a *snap* your * breaks off inside the lock."
name="GetLockpick"
sequence="100"
>
<send>get lock sheath
wear lock</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You pick the lock on a *."
name="LockPicking"
>
<send>open '%1'
get all '%1'
drop '%1'
sac '%1'</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="a * * * doesn't appear to be trapped."
name="NoTrap"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="A * * * doesn't appear to be trapped."
name="NoTrap2"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You release and drop a * * *."
name="PickContinue"
sequence="100"
>
<send>get %1 backpack
unarm %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You attempt to pick the lock on a * * *, but fail."
name="PickFail"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You failed."
name="PickFail2"
sequence="100"
>
<send>!</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You attempt to unarm the trap on a * * *, but manage to spring it instead!"
name="PickSpring"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You fiddle with the trap on a * * * until you manage to render the mechanism useless!"
name="TrapPicking"
sequence="100"
>
<send>pick %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You attempt to unarm the trap on a * * *, but can't quite figure out the mechanism."
name="UnarmFail"
sequence="100"
>
<send>unarm %1</send>
</trigger>
<trigger
enabled="y"
group="Chests"
match="You get a * * * from A black leather backpack."
name="UnarmStart"
sequence="100"
>
<send>unarm %1</send>
</trigger>
</triggers>