I have been working on a healing system for Achaea since I first started. It works well, it's just really slow since it runs off of a timer. I'll give you a bit of an example:
A timer runs my healing script (one ginormous if statement) every .7 seconds.
If it sees that one of my affliction variables are set to '1' then it heals it.
Triggers turn the variables on and off.
This works pretty well for me, and I don't exactly get any system lag from it. However, it is very slow. I tried just using triggers and aliases, but that presents its own huge set of problems. It creates large gaps for exploits in my healing, and I more or less have to have the scripts running by the prompt.
Any ideas?
A timer runs my healing script (one ginormous if statement) every .7 seconds.
If it sees that one of my affliction variables are set to '1' then it heals it.
Triggers turn the variables on and off.
This works pretty well for me, and I don't exactly get any system lag from it. However, it is very slow. I tried just using triggers and aliases, but that presents its own huge set of problems. It creates large gaps for exploits in my healing, and I more or less have to have the scripts running by the prompt.
Any ideas?