Basic questions about HP and AC

Posted by Ephyu on Sun 20 Nov 2005 09:32 PM — 1 posts, 7,864 views.

#0
Well, my first question regards HP calculations for PCs, and where I can find them and change them.

Supposedly, to achieve a decent EXP balance for a mob, it should have no less than 100 HP per level, though a level 30 character I created (raised via the Advance command, for test purposes, in case that has anything to do with it) only has 396 max HP... This doesn't seem to stack up well against a level 30 mob having 3000+ HP.

Any ideas how to work around this?

Also, I've done a lot of modification to the death system and have erased most of the original items, so I don't have many references for the following question, and a lot of my current "players" have had their AC screwed up by being "reset" upon death without losing their items. (Something I've fixed now..)

In stock SMAUG, or at least ideally, what AC should a player start with? Also, is lower AC "better," as in with negative numbers showing on mstat? How is this calculated in battle, and what are some general guidelines for AC on armor?