I'm trying out a formula based on the users and victims int+dex compared. This is it so far:
It's compared to number_range, and if number_range is greater, the skill will succeed.
But I don't really like it. People with decent dex and int can never get hit by the skill. Does anyone have any insight on how to improve this so it's never really impossible to dodge, only really hard if the victim has good dex+int?
chance = (((get_curr_dex(victim) + get_curr_int(victim))
- (get_curr_dex(ch) + get_curr_int(ch))) * 4) + number_range( 1, 50);It's compared to number_range, and if number_range is greater, the skill will succeed.
But I don't really like it. People with decent dex and int can never get hit by the skill. Does anyone have any insight on how to improve this so it's never really impossible to dodge, only really hard if the victim has good dex+int?