Problem with a hide-type skill

Posted by Dralnu on Tue 14 Jun 2005 08:18 PM — 9 posts, 31,792 views.

USA #0
Simple bug I think I just missed an entry

When you use camouflage (similar to hide), when you remove equip or something like that, it changes the flags to hide.

Have I missed an entry somewhere?
USA #1
I think I fixed it. Was a problem in handler.c where I had things set up so that if your were aff_camo and aff_hide, you'd be given the hide flag back. Added a new ifcheck, and a new variable set. Seems to work fine now.
#2
Out of curiousity, where'd you get your camoflauge code? I could use that.
USA #3
copied hide and modified it. Simple enough o.o
#4
Sounds good. Would you mind posting the code here for me?

Thanks!
Longbow
USA #5
When I said it was a copy of hide, I mean copy hide, rename a few parts of it (the affect and gsn I think...), grep hide/do_hide/affect_hide, add in code where it is needed, and go from there. Its really simple, you just might get some bugs, but they should be easy enough to fix
USA #6
It'd also be a good learning experience to do it yourself. No pain, no gain, as they say. :)
USA #7
Amen. I had someone give me an overview and helped me some since I had literally no xp in coding, and from what i have seen, youve been there a little more then I have
#8
You're right. :) The thing is, I've got so little time to work on my game that I have to pick and choose priorities. So if I want this to be I'll have to make it one. :)

PS. And if you haven't figured it out yet I have NO programming experience. I'm learning as I go, mostly from you guys and of course by trial and error.

Godbless,
Longbow