I am new to this.
How can I create a temporary trigger, which would disappear after being triggered once?
function unwearArmour ()
Send ("remove armour")
then I want to wait for the message "You have recovered balance on all limbs." And when I get that trigger:
Send ("put armour in "..var.MyBag)
end
I read something about flags in the help files, but couldn't figure it out.
How can I create a temporary trigger, which would disappear after being triggered once?
function unwearArmour ()
Send ("remove armour")
then I want to wait for the message "You have recovered balance on all limbs." And when I get that trigger:
Send ("put armour in "..var.MyBag)
end
I read something about flags in the help files, but couldn't figure it out.