Stupid weavers...

Posted by DewdNOC on Tue 18 Jan 2005 08:36 PM — 2 posts, 9,696 views.

#0
I’ve been an avid PC and Weaver on my MUD for quite some time, and try as I might I cant seem to get a straight answer on exactly –how- the damage is calculated in combat. I’ve searched up/down left and right, but to no avail (Flames welcome) At any rate, I seem to get the basic idea of how it works, but any webpage any of you might know that explains it would be of great help.

Thanks!
USA #1
I'm not sure what you mean - it's all in fight.c, the damage is calculated both in one_hit() (or whatever it's called) and then modified in the damage() function. Where are the holes in what you see?