Alright this has me a bit confused so I thought I would ask you guys what you thought.
In redesigning the smaug skill/spell system Im stumped on the chance function. First off all the skills/spells on my mud are based on a combination of using a float function and an int function to calculate the skill/spell level for a certain skill/spell.
Ie.
Magic Missile 5.35 = Level 5 Magic Missle (35/100 to level 6)
The 35/100 represents the old system where you would have been 35%, also meaning that you had a 35% chance of landing the skill.
Now though with my system a level 40.10 person has less of a chance at landing a spell than someone level 4.99.
Im trying to work out a more common sense approach to do this. Is there a good way to redesign this aspect?
In redesigning the smaug skill/spell system Im stumped on the chance function. First off all the skills/spells on my mud are based on a combination of using a float function and an int function to calculate the skill/spell level for a certain skill/spell.
Ie.
Magic Missile 5.35 = Level 5 Magic Missle (35/100 to level 6)
The 35/100 represents the old system where you would have been 35%, also meaning that you had a 35% chance of landing the skill.
Now though with my system a level 40.10 person has less of a chance at landing a spell than someone level 4.99.
Im trying to work out a more common sense approach to do this. Is there a good way to redesign this aspect?