Hello again everyone. I am proposing yet another idea. What if we gave each area in SMAUG (or SWR in my case :P) a set of variables that can be set using mob/obj/room progs?
Imagine a player walking into a long, dark hallway (has the dark flag :P), but then they flip a light switch and the lights come on (no more dark flag).
Or perhaps a player is wandering through a dungeon of somesort, and he must deactivate a trap in another room before he can unlock and take the tresure in the chest in a different room.
Or maybe a player finds an elevator, but it doesnt work. It turns out they need to remove a piece of metal thats jamming a wheel in the shaft, then they can use the elevator.
You may notice I think more sci-fi examples (because I run an SWR), but I'm sure there are plenty of ways fantasy muds could employ it too.
Thoughts? Bad or Good idea? Any reason NOT to do this?
Imagine a player walking into a long, dark hallway (has the dark flag :P), but then they flip a light switch and the lights come on (no more dark flag).
Or perhaps a player is wandering through a dungeon of somesort, and he must deactivate a trap in another room before he can unlock and take the tresure in the chest in a different room.
Or maybe a player finds an elevator, but it doesnt work. It turns out they need to remove a piece of metal thats jamming a wheel in the shaft, then they can use the elevator.
You may notice I think more sci-fi examples (because I run an SWR), but I'm sure there are plenty of ways fantasy muds could employ it too.
Thoughts? Bad or Good idea? Any reason NOT to do this?