There was a crash when I destroyed an Immortal.
Not sure what is wrong, so I'm not sure what to print. But here is some...
So it's comparing Reklah.are to Tyke.are, nothing is null, so I'm not sure why it crashed.
#0 0x08074513 in close_area (pArea=0x91a28b0) at act_wiz.c:5850
#1 0x08075cc6 in do_destroy (ch=0x923fd58, argument=0xfef1cde8 "tyke")
at act_wiz.c:6125
#2 0x080ce941 in interpret (ch=0x923fd58, argument=0xfef1cde8 "tyke")
at interp.c:571
#3 0x080a42b9 in game_loop () at comm.c:679
#4 0x080a3b6a in main (argc=8, argv=0xfef1d220) at comm.c:308
(gdb) f 0
#0 0x08074513 in close_area (pArea=0x91a28b0) at act_wiz.c:5850
5850 if ( rid->area == pArea || exit->to_room->area == pArea )
(gdb) list
5845 rid_next = rid->next;
5846
5847 for ( exit = rid->first_exit; exit; exit = exit_next )
5848 {
5849 exit_next = exit->next;
5850 if ( rid->area == pArea || exit->to_room->area == pArea )
5851 {
5852 STRFREE( exit->keyword );
5853 STRFREE( exit->description );
5854 UNLINK( exit, rid->first_exit, rid->last_exit, next, prev );
Not sure what is wrong, so I'm not sure what to print. But here is some...
(gdb) p *rid
$8 = {next = 0x90f3d40, next_sort = 0x0, first_person = 0x0,
last_person = 0x0, first_content = 0x0, last_content = 0x0,
first_extradesc = 0x0, last_extradesc = 0x0, area = 0x91a29e0,
first_exit = 0x921b540, last_exit = 0x921b5e8, first_affect = 0x0,
last_affect = 0x0, map = 0x0, plane = 0x9212160, mpact = 0x0, mpactnum = 0,
mudprogs = 0x0, mpscriptpos = 0,
name = 0x921b518 "Between Apartments 700-E and 700-F",
description = 0x8ff8940 "", vnum = 4105, room_flags = 1073741824,
progtypes = {bits = {0, 0, 0, 0}}, light = 0, sector_type = 1,
tele_vnum = 0, tele_delay = 0, tunnel = 0, shouki = 0}
(gdb) p *pArea
$9 = {next = 0x91a73b8, prev = 0x91a26b0, next_sort = 0x91a73b8,
prev_sort = 0x91a2440, next_sort_name = 0x0, prev_sort_name = 0x0,
first_reset = 0x0, last_reset = 0x0,
name = 0x91a2980 "{PROTO} Tyke's area in progress",
filename = 0x91a2970 "Tyke.are", flags = 0, status = 2, age = 0,
nplayer = 0, reset_frequency = 0, low_r_vnum = 600, hi_r_vnum = 699,
low_o_vnum = 600, hi_o_vnum = 699, low_m_vnum = 600, hi_m_vnum = 699,
low_soft_range = 0, hi_soft_range = 0, low_hard_range = 0,
hi_hard_range = 0, spelllimit = 0, curr_spell_count = 0,
author = 0x91a2960 "Tyke", era = 0x910aa98 "Modern", resetmsg = 0x0,
last_mob_reset = 0x0, last_obj_reset = 0x0, max_players = 1, mkills = 0,
mdeaths = 0, pkills = 0, pdeaths = 0, gold_looted = 0, illegal_pk = 0,
high_economy = 0, low_economy = 0, weather = 0x91a29a8}
(gdb) p *exit
$10 = {prev = 0x0, next = 0x921b578, rexit = 0x0, to_room = 0x0,
keyword = 0x8ff8940 "", description = 0x8ff8940 "", vnum = 4104,
rvnum = 4105, exit_info = 0, key = -1, vdir = 0, distance = 0, pull = 0,
pulltype = 0, keypad = 0}
So it's comparing Reklah.are to Tyke.are, nothing is null, so I'm not sure why it crashed.