I've been playing with MUSHClient for about a week now. I've gotten it to do most of the stuff I've wanted it to do except a trick involving variables. I have a radio-type bot for a game I play, that sends messages to any "radios" that are listening to it. How could I create variables by someone private messaging the bot.
Example: (Player's Name) pms "connect" to you.
Is it possible I could have the program create a variable titled (Player's Name) and then everytime someone says something near the bot (which is located on a seperate map), the bot sends the message to the players that pm-ed connect to it?
Example: (Player's Name) pms "connect" to you.
Is it possible I could have the program create a variable titled (Player's Name) and then everytime someone says something near the bot (which is located on a seperate map), the bot sends the message to the players that pm-ed connect to it?