When my players quit, I want them to have a little bit of a wait time because they are setting up camp. this also allows if they have a mob hunting them, they can't just log off for awhile. nothing too long, but still need it. i couldn't get this wait state to work. it never did anything. anyone know what i'm doing wrong?
i've also tried this to see if anything was working:
USA
#1
USA
#2
USA
#3
USA
#4
USA
#5
USA
#6
USA
#7
send_to_char ("^CYou search around for a safe place to camp.^w\n\r", ch);
WAIT_STATE( ch, 4 * PULSE_TICK);
send_to_char ("^GYou complete your campsite.^w\n\r", ch);
i've also tried this to see if anything was working:
WAIT_STATE( ch, 3000 );
send_to_char ("^CYou search around for a safe place to camp.^w\n\r", ch);
WAIT_STATE( ch, 4 * PULSE_VIOLENCE);
send_to_char ("^GYou complete your campsite.^w\n\r", ch);
[/CODE]
any thoughts?
The wait state is a command delay, not a time delay. You need to use the timer delay to do what you want. I think there are some topics on it, see if you can find any while I look up the code for timer delay.
hmm..i'm workin on envy, it doesn't have a timer build in to it. it's in a command do_camp. here is a piece of code in do_search.
would i hvae to add a timer state to the whole mud itself to make the timer here? or can i work a wait state into it?
if (!found)
{
buf2[0] = '\0';
WAIT_STATE (ch, 2 * PULSE_VIOLENCE);
strcat (buf2, "Your search reveals nothing.\n\r");
send_to_char (buf2, ch);
}
would i hvae to add a timer state to the whole mud itself to make the timer here? or can i work a wait state into it?
Can you post the full search function? Smaug's WAIT_STATE adds a "lag" to the player, not a timer.
Yeah. The wait state simply delays processing of *future* commands, not ones that have already been processed e.g. your quit command. It is completely useless for what you are trying to do.
How can your SMAUG not have a timer in it? That's how search works - it sets the substate and calls another search later on.
How can your SMAUG not have a timer in it? That's how search works - it sets the substate and calls another search later on.
Ksilyan,
i'm on an envy codebase. i just recently got the new coder position on a mud. it's differnt from smaug, but kind of the same. i can't find a good envy forum, so i'm thinking of trying to add a timer function into envy from smaug. port one over. or if there are any quick fixes for right now. i don't know, i'll have to look into it more.
i'm on an envy codebase. i just recently got the new coder position on a mud. it's differnt from smaug, but kind of the same. i can't find a good envy forum, so i'm thinking of trying to add a timer function into envy from smaug. port one over. or if there are any quick fixes for right now. i don't know, i'll have to look into it more.
OK - how do they implement the search function then?
Their syntax looks like it was taken from SMAUG so chances are they built on top of SMAUG - which would mean that they'd still have those timers since those have been around for a long time.
Their syntax looks like it was taken from SMAUG so chances are they built on top of SMAUG - which would mean that they'd still have those timers since those have been around for a long time.
i'll get the code once i get off work, but envy was based off of merc, so envy is kind of like an old VW bug compared to smaug. This mud im workin on is about 7 years old and based on envy20. so some things are the same, but mostly smaug is alot more user friendly. i'll get the search function once i get home though.