Omitting

Posted by Hoss on Wed 14 Jul 2004 05:49 PM — 6 posts, 23,940 views.

USA #0
I currently have some triggers that when it says
Your pipe has gone cold and dark.
It will send to me RELIGHTING which is omitted from the output, I was wondering if there was anything to make it so that it would also send along with it light pipe# light pipe# light pipe# which wouldn't be omitted anyone know?

Hoss
Australia Forum Administrator #1
Do you mean send, so you can see it on your screen, or send to the MUD?

You could do this:

  • Make the trigger "send to script"
  • Send this:

    Send "RELIGHTING" ' sends to MUD
    Note "pipe# light pipe# light pipe#" ' send to you


If I have got this backwards, just amend what I have there.
USA #2
He wants to omit the relighting though.
USA #3
What I want to make it do is when it says:
Your pipe has gone cold and dark.
I want it to send to me basicly RELIGHTING and that needs to be ommited from the output and then send to the mud
light pipe#
light pipe#
light pipe#
USA #4
Send to you relighting? What would the point be if its omitted? (that means it doesnt show up)

You mean display to you "relighting" but actually sending "light pipe#" X 3? So all you see is "relighting"?
Russia #5
Heh, I think he means replacing the ¨Your pipe has gone cold and dark.¨ with ¨RELIGHTING¨ and send the light commands to the mud.

Make a trigger to match on "Your pipe has gone cold and dark." and set it to omit from output. Set the sequence to 100. Make the same trigger, only don't check the omit from output option, set the sequence to 99, check "Keep evaluating" and make it send to Scripting the following (vbscript):


world.send "light pipe#"
world.send "light pipe#2"
world.send "light pipe#3"
world.note "RELIGHTING"