Eh, bad idea removing a lot of the stock skills I guess. I don't remember this happening last codebase, but anyways... What skills/spells must stay in the MUD in order to run smooth? For example, I removed about all but 15, yet it crashed due to claw being removed.
Does anyone have a list of what skills shouldn't be removed?
#0 0x08115184 in do_claw (ch=0x8345410, argument=0x813885e "") at skills.c:2624
2624 WAIT_STATE( ch, skill_table[gsn_claw]->beats );
(gdb) bt
#0 0x08115184 in do_claw (ch=0x8345410, argument=0x813885e "") at skills.c:2624
#1 0x080c3ba7 in one_hit (ch=0x8345410, victim=0x835af30, dt=-1) at fight.c:1100
#2 0x080c30cf in multi_hit (ch=0x8345410, victim=0x835af30, dt=-1) at fight.c:800
#3 0x080c237e in violence_update () at fight.c:406
#4 0x0812c3f8 in update_handler () at update.c:2013
#5 0x080a9bf6 in game_loop () at comm.c:690
#6 0x080a94ed in main (argc=2, argv=0xbfffe7a0) at comm.c:304
#7 0x42015967 in __libc_start_main () from /lib/i686/libc.so.6
Does anyone have a list of what skills shouldn't be removed?