Object Level

Posted by Nick Gammon on Tue 31 Jul 2001 10:50 PM — 2 posts, 14,057 views.

Australia Forum Administrator #0
I don't think the level is stored in the area file, so that will be hard to do, without making major changes.
Australia #1
As a workaround, you could make the level calculate based on value rather than area, since the value is stored in the area file, so cheaper items are a lower level than higher items.

Then when your wiz changes the level, if s/he also changes the value of the item, it's level will stay the same (provided you change to an appropriate value).