my version of mpmset does not support msetting PC's... i need to change this as my whole class structure revolves around it.. :) I also need to add at least 2 new damage types.. good and evil.. i am surprised that my code doesn't already have it .. but it doesn't.. any help you guys can give me would be GREATLY appreciated..
mpmset and new damage types
Posted by Kik on Fri 09 Apr 2004 01:16 PM — 2 posts, 11,564 views.
Right near the start is a test for NPCs, I would start by fixing that ...
Bear in mind the comment about loopholes.
/* A desc means switched.. too many loopholes if we allow that.. */
if ( !IS_NPC( ch ) || IS_AFFECTED(ch, AFF_CHARM) || ch->desc )
{
send_to_char( "Huh?\n\r", ch );
return;
}
Bear in mind the comment about loopholes.