How would i start on or make dbz like transformations for my mud that will lets say ssj make pl*3 intill u go back normal. (might be a hard one)
Transformation
Posted by Jinru on Tue 09 Mar 2004 03:09 PM — 8 posts, 25,983 views.
Its not hard. Just do something like....
ch->powerlevel * 3;
Thanks ill try it but i have another problem
i have put my pl code in and in score and mud. in char data and update.c but it still wont show the gain and i want to see the gain in ur prompt to how whould i go about doing that
thanks
i have put my pl code in and in score and mud. in char data and update.c but it still wont show the gain and i want to see the gain in ur prompt to how whould i go about doing that
thanks
also chould i do powrup like this
void do_powerup
ch->base_pl * 3 = powered_up_pl
i want it to show the base pl times that number but the output goes into the powerd up pl varable
(tired cant spell)
void do_powerup
ch->base_pl * 3 = powered_up_pl
i want it to show the base pl times that number but the output goes into the powerd up pl varable
(tired cant spell)
Whats it showing up in score as? 0? That means the variable is zero. Try to set it and see if it works.
Also, instead of
Do this:
Also, instead of
ch->base_pl * 3 = powered_up_pl
Do this:
powered_up_pl = ch->base_pl * 3;
thanks but in the powrup how do i make it a command and also ssj make it so its only race is saiyan
Make sure you added the references to tables.c and mud.h, and then cedit it in. And make an ifcheck in the ssj code, if the player isn't saiyan, return.
Set it up like you have turbo, Jinru.
Then I will add ssj as being a skill or ability.
Then I will add ssj as being a skill or ability.