i'm creating a mud for me and my friends, just something i'm doing in my spare time. the area i'm working on has a door. it exits down from room 59 to room 60, but i'm wanting it to be hidden so that the player cannot see that exit when they enter room 59. so far, if the "rock" is closed, then the exit is hidden, and if it is open, the exit is visible. this is what i want, except i want the "rock" to be closed at startup, not open. i've tried using the command:
redit exflags d closed
for both rooms 59 and 60, with the exception of being up for room 60, then using the savea command. when i log off, though, nothing saves and it goes back to being open again. what am i doing wrong?
redit exflags d closed
for both rooms 59 and 60, with the exception of being up for room 60, then using the savea command. when i log off, though, nothing saves and it goes back to being open again. what am i doing wrong?