The MUSH I play on uses slightly different formats for in character transmissions: wide radio broadband, and direct radio two way transmisssions. Unfortunately, they're both the same color. When 20 people are ICly arguing over something inane over the broadband channel, then it gets difficult to weed out the direct two way radio transmissions. I would like to map the direct two way to a custom color, but all my efforts have ended in frustration. Can anyone lend a hand? The * represent where variable info starts and stops.
This shows up in the output window when sending:
[Radio] You send *name* a direct message: "Testing"
And this is what you see when receiving:
[Radio] *name* sends you a tightbeam radio transmission: "Testing"
For contrast, the broadband looks like this:
[Radio: (*channel letter*) *channel title*] *name* transmits, "*Testing."
You can also pose on both with : or ;.
This shows up in the output window when sending:
[Radio] You send *name* a direct message: "Testing"
And this is what you see when receiving:
[Radio] *name* sends you a tightbeam radio transmission: "Testing"
For contrast, the broadband looks like this:
[Radio: (*channel letter*) *channel title*] *name* transmits, "*Testing."
You can also pose on both with : or ;.