Ok, I've been having trouble trying to figure out how to get a powerlevel code to work. I'm wanting something that increases your powerlevel each time to make a successful hit on your opponent. (notice this is a Dragonball Z Mud being created.) any help would be apprecieted
creating a powerlevel code
Posted by Shichiroji on Mon 20 Oct 2003 05:30 PM — 9 posts, 34,761 views.
You wouldnt belive how many people try to figure this one out to make another dbz mud, Thou I cant say much It crossed my mind a while ago, on a few dbz muds I sampled I noticed pl was simply exp redone a little bit, if you look around in the code some you'll notice some things you can change around to get the "pl" effect with minimal work. Good luck on finding a coder thou, heh..I'v seen many a people advertise to code on a mud with "(No dbz muds)" finishing off there advertisement.
If you ever heard of the MUD, Dragonball Saga, they have a powerlevel system, which is pretty much exp. They just changed exp to PL, and some other changes.
Also, a lot of people dislike DBZ muds... If you ever visted the Kyndig forums, you'd get a lot of people saying they hate stuff like that. I'm not sure why.
Also, a lot of people dislike DBZ muds... If you ever visted the Kyndig forums, you'd get a lot of people saying they hate stuff like that. I'm not sure why.
Actually Zeno, it was Dragonball Saga that got me wanting to make my own DBZ mud...I don't like a few things about Saga so I'm wanting to make my own. Their powerlevel system is what I'm wanting to have, but with a bunch of differences for RP reasons. If anyone can help it would be appreciated...exp...hmmm, the thing I'm having the most trouble with is getting it to gain exp with every hit and show it. If anyone can help, please do.
I presume that you meant when damage is done, so you'd wanna look in the function damage() in fight.c. This function is the one that performs the damage, and the most likely place to put a call to your pl gain function. Just make your gain function display the gain, and you should be all set.
I think Shichiroji = Ranmyaku... :D since he's trying to make a DBZ mud and he was talking about it in the DBSaga forums. But then again I might be wrong on who it is. :P
No I'm not Ranmyaku. I hardly even post on the Saga Forums. If you would like to know who I am, I'm Kraikof or Ivan.
Hey -
I also play Saga, and have been for quite a while. As far as the powerlevel system goes, all it is, is expereince. There are even still levels. (You got the ranks - Fighter in training is level 1, Trained Fighter is level 2, Skilled Fighter is level 3 etc). It shouldn't be too hard to do.. As far as I know, you normally gain XP with each hit in standard SMAUG anyway (or so I think). It's just that the amount you gain is quite small. Just modify Fight.c and such to make it show, and tweak the XP you gain to much higher levels.
- Mozz
I also play Saga, and have been for quite a while. As far as the powerlevel system goes, all it is, is expereince. There are even still levels. (You got the ranks - Fighter in training is level 1, Trained Fighter is level 2, Skilled Fighter is level 3 etc). It shouldn't be too hard to do.. As far as I know, you normally gain XP with each hit in standard SMAUG anyway (or so I think). It's just that the amount you gain is quite small. Just modify Fight.c and such to make it show, and tweak the XP you gain to much higher levels.
- Mozz
Like I said in my first post, it's exteamly easy to do in it self....thou making it diffrent, new, better. Well that takes some thought.