I'm trying to make an object called an Obelisk. The purpose of the obelisk is that it would transport players to different areas in the game. I don't want the object to be moved or taken by the players as it is suppose to be about the size of Stonehenge. Each Obelisk should be able to connect to at least 3- 6 other Obelisks and eventually would allow a player to traverse the entire game world without using the primary roads as such. I've looked at the object type Portal but don't understand how to make it work the way I am trying to. Basically there would be one Obelisk in each major area of the game. The characters would walk (enter) into the obelisk and select a direction to be teleported to. Kind of like a (gasp) Star Gate.
Any ideas on how I would make this object?
One idea would be to have a room (which you would call the Obelisk) either on one side (eg. West --- "to the West is the obelisk"), or you might have to "enter obelisk".
Once in there a (hidden) mob might say "you can go to X Y or Z - please say your destination" - this could be triggered on an "enter prog".
Other mob progs (on the hidden mob) would then detect each possible destination and the mptransfer you to the appropriate room.
Room progs bud all room progs, you can go about it two ways if you want them to be able to enter it set the room with the can enter flag and have it labled whatever you want to call it right, then set it up so they say where they want to go and they go there or you can just auto mptrans them. very very simple.
Thanks. I'll try those for now. So what does the object_type Portal do then? How does it work?
The portal obj is typically used for gate style spells to create a temporary oneway portal between locations. We use them as permanent gateways from clan halls to various areas as well as a way to seperate our clans from their gold :)