This is going to sound like a really stupid question, but can anyone give me a crash-course in SMAUG? ( I know that lots of people are going to tell me to go play a SMAUG game like RoD)
The only other muds i've ever played were Diku-based, and i am not used to SMAUG (even though its based on Diku, i know). Could someone give me a brief overview of the SMAUG codebase?
Some specific questions i have are -
What is the difference beetween Guilds and Clans, and what are the points of each?
Is this MUD PK by default? Can everyone PK everyone, or is it just clan-fighting-clan?
Where are the default recall locations? Do the change with level, or do they change with something else?
When you die, does your corpse stay where you died for a bit, so you can go get the items?
Also like i said, i would very much appreciate any general information like that, that could help me become better acquainted with the general SMAUG codebase. Thanks very much for your time.
The only other muds i've ever played were Diku-based, and i am not used to SMAUG (even though its based on Diku, i know). Could someone give me a brief overview of the SMAUG codebase?
Some specific questions i have are -
What is the difference beetween Guilds and Clans, and what are the points of each?
Is this MUD PK by default? Can everyone PK everyone, or is it just clan-fighting-clan?
Where are the default recall locations? Do the change with level, or do they change with something else?
When you die, does your corpse stay where you died for a bit, so you can go get the items?
Also like i said, i would very much appreciate any general information like that, that could help me become better acquainted with the general SMAUG codebase. Thanks very much for your time.