This is easilly fixed by simply saving a world 'first', but it seems that if you try to install a plugin in a new world 'before' you save it then you get an error about there being no world ID. Not a major issue, but it created some problems for someone trying out one of my plugins that hadn't previously used Mushclient.
Plugin install bug.
Posted by Shadowfyr on Fri 20 Jun 2003 04:18 AM — 3 posts, 10,777 views.
Ah.. Ok. Nice to see it was already known and fixed next version. ;)