Quick question. Is there a way to make it in area resets so a room loads a random mob (between a couple..) or an object radomly (between a couple..), or make it so that an exit is randomly selected, say a room connects north, but randomly is connect ne instead of north? Anyway, ideas, examples, snippets I could use to code this in if its not?
Thanks as always for any and all help.
You might want to look at the astral plane area for the random exits thing. The astral plane is fixed exits, but the room it goes to is random (I think).
The best way to do random mob loadings is with a mob program. There is no hardcoded support for such a feature but thats not a problem for a talented builder. Same style program can handle random objects as well. As far as random exits, the RANDOM rflag scrambles the links for all existing exits in the room. Does wonders to screw up players that use bot scripts extensively.
I'm quite sure Whiteknight runs a SWR mud. Which is modified Smaug1.2. Never the less, the RANDOM rflag doesn't exist in stock SWR.
The RANDOM reset may be an option. It's my understanding it'll randomly open a door in a room out of a range of exits. Setting all of the exits to hidden and pointing them to the same room would accomplish the same affect. Then again, that's considering the 'random' reset does what I think it does. Never actually used it ;-P