"Connect text" evaluating aliases

Posted by Poromenos on Fri 23 May 2003 05:08 PM — 2 posts, 7,203 views.

Greece #0
Another great idea by Poromenos, inc. The text sent to the mud once connected should evaluate aliases... That way we can connect to a chat server on startup. Another alternative would be to make the chat system connect to servers at startup (wow, I just understood that i can add that on OnPluginLoad, but what the heck, it's a good idea anyway :p).
That's my (useless) idea :p
Australia Forum Administrator #1
I don't want to just change things like that because some people may be relying on it *not* evaluating aliases. That was added before we had scripting and "on connect" scripts.

I suggest you either use a plugin, with an OnPluginConnect sub, or use the main world On Connect script feature to run a script in the main world. Either one could do a world.Execute to simulate typing in an alias to connect to the chat session.