Flee

Posted by Rayze on Sat 26 Apr 2003 04:45 PM — 2 posts, 10,971 views.

#0
How would I go about lowering the percentage of success for flee? Or even better, making an anti-flee spell, for example web. You'd type web <player>, and he wouldn't be able to flee until he snapped the web with a snap command or something =\. Thanks for taking the time to look at this, :p

Rayze
Amended on Sat 26 Apr 2003 04:47 PM by Rayze
Australia Forum Administrator #1
Look at the do_flee function in fight.c.

Just throw in a test against a random number to lower the chance of it succeeding.