I am trying to create councils in my MUD. I created the elder.council file, filled in the appropriate information there, and added it to the list. It shows up fine, yet, I cannot figure out how to use setcouncil for the life of me.
setcouncil elder.council head Name
setcouncil elder head Name
setcouncil Ring of Elders head Name
.. I just can't figure it out.
Help is much appreciated! :)
Field being one of:
head head2 members board meeting
name filename desc
powers
setcouncil 'full name of council' <field> <option1> <option2>
Head - the council leader
Head2 - co-leader
Members - # of members
Board - council boards vnum
Meeting - Room vnum the council meets in
Name - name of the council
filename - filename of council, ie elder.council, clan.council, etc.
desc - description of council
powers - commands bestowed upon the council
Sorry if I was vague, I meant, I can't figure out how to address the council name. If you look at my above post I say:
setcouncil elder.council head Name
setcouncil elder head Name
setcouncil Ring of Elders head Name
the filename is elder.council and the name of the council is Ring of Elders, yet when I try to edit any of the stats, I get a message saying, cannot find council.
.. *sigh*.
The council is now made. It responds to council and shows in the .lst and the firectory. It shows who I made as the head and head2 but the number of members is 0. Why!?
Now you can use to council induct/outcast commands. Named coinduct and cooutcast respectivly. If you manually set the head and head2 in the council you might want to manually adjust the councils members #.