Colors missing after compile of Smaug 1.4a on VC++6

Posted by Fogwraith on Sun 02 Mar 2003 06:24 AM — 3 posts, 16,174 views.

#0
I got all my files from the download section of this site.

The precompiled binary works fine, all colors are displayed in the client.

Now if I compile the source myself, I only get one warning, no errors, the binary runs normal and everything seems ok, except that almost all text is now standard green in the client.

I'm wondering, what's wrong with my binary, as I can't get an answer or something to that problem from this forum.

Would be great if anyone knows what causes this loss of color. ;)
USA #1
if you look in your doc folder, you'll find an FAQ on how to do things. in it there is a question on how to set up colors for in the game. i'm guessin that's what you were asking.

Ithildin
#2
Thanks, I tried the steps in the FAQ, to no avail. There was still no color in all the room descriptions, like in the precompiled .exe that you can download from this site.

Then I searched the forums again, found another posting about this, where Nick told the user to make sure the colors.dat was in the system directory.

I checked, and there was no colors.dat in there.

I downloaded the other sourcecode for cygwin with the mxp code included, and found the colors.dat in it.

So it seems some of the archives in the download section do not have all the required files in them.

http://www.gammon.com.au/files/smaug/smaug1.4a.sce.zip <- this archive has no colors.dat for instance.

Oh well, fixed it now, thanks for the hint in the FAQ though.