You can use the tags below to change the way that MXP is interpreted by MUSHclient.
These tags are extensions to the MXP spec and are not yet officially ratified.
<reset>
This "resets" to normal operation by:
1. Closing all open tags
2. Setting colour to ANSI white on black
3. Cancelling "ignore newlines" mode
4. Writing an informational message to the debug window
5. Cancels "script collection" mode if active.
The intention of this command is to "go back to normal" after (say) a chat line, or other sequences that might leave the client's output window in strange colours or with outstanding unclosed tags.
You can also achieve the same effect by sending the "reset" telnet negotiation sequence:
<esc>[3z
which in hex is: 0x1B 0x5B 0x33 0x7A
<mxp off>
This turns MXP off, so that from that moment on, incoming text from the server is treated as "normal" text. The intention here is that <mxp off> would be sent from the server to the client if the player types "MXP OFF" or whatever command the MUD has implemented to stop using MXP.
These tags are extensions to the MXP spec and are not yet officially ratified.
<reset>
This "resets" to normal operation by:
1. Closing all open tags
2. Setting colour to ANSI white on black
3. Cancelling "ignore newlines" mode
4. Writing an informational message to the debug window
5. Cancels "script collection" mode if active.
The intention of this command is to "go back to normal" after (say) a chat line, or other sequences that might leave the client's output window in strange colours or with outstanding unclosed tags.
You can also achieve the same effect by sending the "reset" telnet negotiation sequence:
<esc>[3z
which in hex is: 0x1B 0x5B 0x33 0x7A
<mxp off>
This turns MXP off, so that from that moment on, incoming text from the server is treated as "normal" text. The intention here is that <mxp off> would be sent from the server to the client if the player types "MXP OFF" or whatever command the MUD has implemented to stop using MXP.