It seems drinkcontainers that are set to infinite capacity and infinite remaining are treated as empty when attempting to drink from them and full when trying to refill them. It has also been found that lights set to be infinite according to the OLC prompt are in fact *not* infinite and still flicker and die after an extended period of time.
Yet another glitch in the code........
Posted by Meerclar on Sun 24 Nov 2002 03:56 AM — 5 posts, 22,326 views.
My time right now is seriously limited, so I probably wont have time to track down the issue for a few months.
Feel free to submit a bug fix ;)
- Kal
Feel free to submit a bug fix ;)
- Kal
Well, the good news is I've fixed the drinkcontainers and perm lights. Seems the code was treating any value less than 1 as empty in do_drink and the update.cpp function for lights didnt have a check for the perm value. I'll either email you directly with the changes or see if I can talk Balo into doing it for me :) Of course, you could stop by sometime and just get the entire updated file from Balo :)
Can you send or point me to where the bug is ?? Just drop it to Ixliam*REMOVENOSPAM@bellsouth.net. Just remove the *REMOVENOSPAM from the address.
I will include the fix in the next release - please email it to me Meerclar.
- Kal
- Kal