world.EnableTriggerGroup dont worked with me when the group is inside a plugin... thats suppose to happen?
thank you
It should affect the current plugin, which I just tested and it happens like it should. According to the documentation for world.EnableTriggerGroup:
"If you are using plugins only the members of the current plugin (if any) are affected. If the call is made outside a plugin only the members of the group that are not in a plugin are affected."
The intention of plugins is that they are self-contained, so that, for instance, if two plugins happen to use the same group name, or the name of a group which is not in a plugin, they don't affect each other.