Alistar
Alistar
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Posted by Alistar on Fri 11 Oct 2002 09:13 PM — 14 posts, 61,997 views.
Remort in Dawn is optional (enabled by turning on the remort_supported gameedit flag).
The technical implementation revolves around a remort number (saved in a players pfile). When you first create, you are remort 0... you can select classes and races, that have their remort value set to 0 (and are creation selectable of course).
Upon reaching the hero level 91, you can be remorted by a mobprog using the 'mob remort' command (see http://www.dawnoftime.org/about_mobhelp_remort.html for an example mobprog which will do this). This aspect of the remort system allows the transition to be unique on every mud and part of a mobprog driven quest.
When the mob remort command is successfully executed on a player, their pfile is backed up into the remort player directory (with their remort number after the .plr), and they begin creation once more with a remort number one higher than their previous remort value. If they fail to complete creation/get disconnected during creation they can restart creation by logging on as their player. This can be done an unlimited number of times until they successfully complete creation. During creation they will be able to select all classes/races with a remort number equal to or lower than their remort number... e.g. for someone going through remort for the first time, they will be able to select all classes and races that are remort 0 and remort 1. Remort numbers 0 through 5 are supported.
- Kalahn
Developer of the Dawn of Time Codebase
http://www.dawnoftime.org/