Was wondering how to use the VBS Timer to log a time
trigger:
TOWER: * is under attack at *.
Sub TowerTimer(thename, theoutput, theparameters)
<-- want it to start a Timer here counting up.
End Sub
I also want it to be able to have multiple timers going off at once for each first *. but not to reset for the same *, I don't want the Sub to do anything with the second *, only the first.
Got questions, or don'tunderstand what I'm asking? please ask :D I need the help hehe
What do you want the timer to do? Send a message to the MUD? To you? Do something else? Can you give a short example? Meanwhile, look at the script functions web page, under AddTimer (and also look at DoAfter).
I want a VBS Timer not a MUSHCLient TImer.. I want one that just starts counting seconds up and up until another trigger goes off. then after that trigger goes off I want it to tell how many seconds it took for the second trigger to happen.
Function TimeDiff (StartTime, EndTime)
Dim Hours, Minutes, Seconds
Seconds = DateDiff("s", StartTime, EndTime)
If Seconds > 90000 Then Seconds = 90000
If Seconds < 0 Then Seconds = 0
Minutes = Seconds / 60
Minutes = Fix(Minutes)
Seconds = Seconds - (Minutes * 60)
Hours = Minutes / 60
Hours = Fix(Hours)
Minutes = Minutes - (Hours * 60)
Seconds = CStr(Seconds)
Minutes = CStr(Minutes)
Hours = CStr(Hours)
If Len(Seconds) = 1 Then Seconds = "0" + Seconds
If Len(Minutes) = 1 Then Minutes = "0" + Minutes
If Len(Hours) = 1 Then Hours = "0" + Hours
TimeDiff = Hours & ":" & Minutes & ":" & Seconds
End Function
Sub Grab_GodShield (thename, theoutput, arrWildcards)
SS_GS = Now()
SC_GS = arrWildcards(2)
End Sub
Sub Display_End_Godshield (thename, theoutput, arrWildcards)
Dim TimeStamp
If SS_GS <> Empty Then
SD_GS = TimeDiff(SS_GS, Now())
TimeStamp = " (" & SD_GS & " - " & SC_GS & ")."
End If
If World.GetVariable("InParty") Then
World.EchoInput = vbsFalse
LogSend "party emote no longer has a Godshield." & TimeStamp
Else
World.Note "END: GodShield" & TimeStamp
End If
SS_GS = Empty
World.EchoInput = vbsTrue
End Sub
' SS - Spell Start time.
' SC - Spell Caster.
' SD - Spell Done time.
That is some of my own code that maintains a timestamp for the length of time a spell was up.
FOr Future reference don't use Cint(#) it rounds the numbers up. instead use Fix(#). it will round them down which is what I need.