I'm having a slight problem with the body wearloc, it seems to be crashing the mud when someone tries to wear a piece of eq that has been set with the body wearloc. Any ideas on why this is happening? Thanks
Body wearloc
Posted by Mixoplix on Tue 06 Aug 2002 09:41 PM — 4 posts, 15,060 views.
Ok I have searched the code and actually quite a few wearlocs are crashing the mud when you put them on, body, waist, legs to name just a few. I get a seg fault everytime I put wear them.
Any clue?
Any clue?
Sorry for all the posts here, ok I think I have found that its all the layerable wearlocs that is crashing the mud. And if comment back in this:
/*
if ( !remove_obj( ch, WEAR_ABOUT, fReplace ) )
return;
*/
that still crashes the mud. Am I forgeting another file somewhere that runs layers, or is it something else?
/*
if ( !remove_obj( ch, WEAR_ABOUT, fReplace ) )
return;
*/
that still crashes the mud. Am I forgeting another file somewhere that runs layers, or is it something else?
I fixed it.